Mirror Mirror

Cut my teeth as a generalist under the guidance of several, excellent mentors.

A decade ago I was part of a small team that helped bring Ben Hibbon’s vision to fruition, the fully animated sequence served to lay the frame work for the live action film.

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I was studying at film school when I was coming to the end of my initial contract with One of Us and I was eager to continue learning, I mentioned to the supervisor that I had a good knowledge of Maya. I was immediately given some smaller tasks, here I created the UVs for the baby, cleaned up the skin weights, added a couple of wrinkle blends and overall polish on the character.

mannequins_001.jpeg

I was given a scene that needed some additional elements to be modeled from scratch, cleaning up outsourced models, creating the textures and more importantly animation. The pendant was a simple model, brought to life by the texture artist. The wooden Mannequins were animated and textured at the same time, it really was a baptism of fire - I loved every moment.

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A bedroom set was next up, I quickly modeled the bed to try and fit into the design still. I used nCloth to drape the bedding and to create the pillows, super simple but it was all about getting these models out so I could pick up any extra tasks.

horseTexture_001.JPG

This was an interesting task, I was already assigned to the Horse to clean up the skin weights when the Supervisor asked me to create some textures for the mane. I scanned a couple of concepts from the art wall and projected the textures, a little clean up in Photoshop and they were slotted into the final render.

skinningFixes_001.jpeg

Again, some asset modelling here, first to create kings crown and to help improve the weighting around the daughters shoulder. Nothing huge but the work needed doing, it was a great project to be part of as a junior artist, met some incredible people.

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