Albert

An affectionate homage to one of the great motion picture heroes, Indiana Jones.

When producing Albert I wanted to keep things simple. I didn't want to create complicated sets with large amounts of props and details. My goal was to focus on the story.

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The idea was to use light and shadow to focus the eye on Albert as he travels through the mine shaft. I used only directional, point and spotlights to illuminate the scenes and atmosphere to soften forms.

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What I learned from 'Boxer' was that cloth really helps the animation, so I challenged myself to use Houdini’s new Vellum solver.

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Houdini has a visual elegance about it, especially the node design. I could mock up a layout in the master shot and even create a little pipeline.

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The end result is something that pushed me to learn something new, to be creative and efficient with my time, and to have fun.

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Boxer

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Spectre