Abandoned Concepts

Pitches, unfinished concepts and cancelled work.


A CG Armadillo, base mesh built in Maya and the unfinished sculpt in Zbrush, a couple of days work. It was progressing well.

armadillo_zbrush_001.jpeg
armadillo_maya_001.jpeg

The client ended up using a different Armadillo, flown in from Mexico.


Another creature build, a prehistoric, Anhanguera. I had a few days to mock up a simple post vis shot for a pitch meeting.

anhanguera_ref_002.jpg
anhanguera_ref_001.jpg

The slap comp, rendered using Mantra and composited in Nuke. Possibly my first post vis shot!

A short clip showing the animation and rig tests. The director ultimately went down a more abstract route for the film.


A 2D / 3D hybrid animation test, produced in just over a full day. Dusted off the 2D animation skills, very fun.

Unfortunately, the 2D animation was deemed too expensive for the client.


The first work I produced over in Chicago. It was a pitch that failed to woo the client. The assets morphed into an internal video to help educate clients in all areas of VFX.

Work in VFX has a unique ability to come back again in some form, this time a different character for the packaging company.

Different skill too, I was asked to add secondary animation to the character, used some of my nCloth tools to bring some life to the paper.


A couple of tests to experiment with trying to find a look for a mythical creature that is stalking the main characters during the films final act.

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