The Concept

This idea has been occupying a place in my mind for years but recently while making my short film I started to think about researching it. Here is the crash in the original chase sequence and the filmmakers outlandish solve. This project is a study into providing an alternate moment in time to an iconic car chase.

The aim isn’t about pushing the final pixel but exploring the relationship between photography and Realtime.

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The premise is to be able to splice the post vis straight into the edit and have it not stand out. The Charger is the focus of this deep dive so to get the model started I purchased a model kit.

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I was impressed by the power of game engine technology when making Dogfight so I immediately wanted to render the car using Unreal, to try out their new automotive pack and see how quickly I could generate a photo real, post visualisation level Dodge Charger.

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This is the proof of concept test I did late one evening after work. The animation was so crude and the camera was rough but seeing this gave me the motivation to continue this project.

The original work in progress model. Fast prototyping of ideas while retaining credibility of the final vision is the key mantra of the visualisation artist.

As a artist it would have been a dream to have been involved with the original film but this personal research project is my way of showing my appreciation for the craft and skill that went into a picture that is the epitome of 60’s cool.

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Another aspect of this personal study is utilising tools that are either available as open source applications, non commercial with limitations or validated student licenses. The exception here is Keyframe Pro which is a paid license but is under $100 and is a very solid alternative to RV.

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The Original Edit